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Anthrealm TCG

How to Play

Card Types

Character Cards:

Character cards exist to introduce the playable characters. These are the cards you will use to put a character in play.

Battle Cards:

They show the base stats of a character, their skills, and the energy points required to use those skills. 

Relic Cards:
Relics are pieces of equipment that provide buffs to the character they are attached to. They stay in play until that character is knocked out.

Action Cards:

Allow you to perform special one-time actions outside of normal skills. Each card can only be used once in a game, and only one action card can be played per turn.

Energy Cards:

Energy cards act as counters to keep track of how much energy a character has, and which elements a player has control of.

The Elements

There are seven basic elements in Anthrealm: Fire, Water, Air, Earth, Lightning, Light, and Dark. Each element has advantages and weaknesses VS the others. Advantages provide +10 to attack power. Weaknesses provide -10 to defense strength. "Pure" is an omni-element that can replace all other elements and be used by any character regardless of their element. Pure energy CANNOT be used to capture an element.

Advantages & Weaknesses

Fire > Earth
Earth > Lightning
Lightning > Water
Water > Fire
Air > Earth
Light > Dark
Dark > Light

Deck & Setup

✦ Deck size should be 30 cards max, with 10 extra energy cards.

Turn Structure

1. Players draw 5 cards to start.

2. A coin flip decides who starts first.

1. Draw Phase: Draw one card.

2. Main Phase: You may...

- Play or reshuffle one character.

- Play one action or relic card.

3. Battle Phase: You may use one skill, if enough skill points have been accumulated.

To Win

A game can be won through 2 routes; Take control over every element, or knock out each of your opponents characters.

Each player has a Realm Board (a playmat) with 7 element slots on one side. When a player defeats an opponents' character, they can add an element to their Realm Board. First to capture all 7 wins.

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